Call of Duty Vanguard Season 1 Reloaded Patch Notes

After weeks of silence, Activision and Sledgehammer Games have after all unveiled main points on Season 1 Reloaded and what the mid-season update can have in store for gamers. With many individuals of the community unsatisfied with the current state of multiplayer and Zombies, the replace will characteristic a wealth of malicious program fixes along the arrival of Isabella as a new Operator and the Welgun submachine gun.

Vanguard's developer is set to expose all of the adjustments scheduled for Season 1 Reloaded with a devoted blog on January 11th as gamers start to preload the update. In this text, to find the full patch notes for Vanguard's Season 1 Reloaded update.

Read More: Call of Duty Vanguard Season 1 Reloaded: Start Date, Leaks, Roadmap & Everything We Know

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Call of Duty Vanguard Season 1 Reloaded Patch Notes

Sledgehammer Games has unveiled the Season 1 Reloaded patch notes for Vanguard. Find a whole checklist of changes beneath!

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MULTIPLAYER UPDATES

Stability

  • Several sources of packet burst were identified and resolved
  • Several sources of Multiplayer crash mistakes had been recognized and resolved
  • Xbox Series X avid gamers will now not revel in recreation crashing with CDN surroundings enabled
  • Playing with keyboard and mouse will now not lead to ‘controller needed’ message

Spawns

  • Spawn logic has been tuned to give a boost to small maps with upper participant counts
  • Adjusted spawn common sense for Domination on Dome
  • Spawns in Control mode have been considerably adjusted to:
    • Prevent out-of-map spawns on Tuscan
    • Prevent spawning within the enemy’s line-of-sight on Bocage
    • Prevent players from spawning at once on teammates

Weapons & Equipment: Bug Fixes

  • Attack / Guard Dog kills now depend in opposition to Panzerfaust Camo Challenges
  • STG "Reptilian" Camo Weapon Challenge is now tracking Bloodthirsty kills
  • STG "Predatory" Camo Weapon Challenge is now tracking Multikills
  • Katana unlock Challenge is now tracking correctly
  • 3-Line Rifle can now be reloaded with the ZF4 3.5X Rifle Scope supplied
  • Addressed a subject that prevented the "Kill an Enemy While They Have a Spy Plane Active 5 Times" challenge from monitoring within the Counter Measures occupation challenges
  • Addressed an issue the place care applications would land out of succeed in when taking part in Armageddon on Tuscan and Daus Haus
  • Player decided on camos will now appear during the match intro sequence
  • Locked Camos and attachments can not be swapped onto unlocked weapons
  • A trojan horse leading to lacking Post-Match Flow has been fastened
  • A worm resulting in Type 100 Blueprint “Thunderhead” being invisibly within the pre-match countdown has been fixed

Weapons & Equipment: Balancing Changes

  • Weapons
    • M1 Garand
      • Reduced Recoil
    • Type 99
      • Reduced Aim Flinch
      • Reduced ADS Time
      • Retain One Shot Kill possible for chest pictures when smaller caliber ammo is used
    • 3-Line Rifle
      • Reduced ADS Time
    • Kar98
      • Retain One Shot Kill doable for chest pictures when smaller caliber ammo is used
  • Ammo
    • Hollow Points
      • Removed injury vary penalties
  • Equipment
    • Stun Grenade
      • Reduced Stun Grenade harm in Hardcore modes
      • Reduced how lengthy avid gamers are affected by Stun Grenades
    • Incendiary Grenade
      • Damage has been diminished
  • Killstreaks
    • Mortar Barrage
      • Duration of Mortar Strike has been decreased
      • Number of Mortar Strikes in keeping with streak has been lowered
      • Addressed issue where Mortar Barrage deployment was inconsistent
  • Perks
    • High Alert
      • Slight extend added earlier than Perk turns on after being observed through an enemy
    • Dauntless
      • Gives immunity to fireside and burning effects together with Incendiary Rounds, Flamenaut, and lingering fire on the floor
    • Fortified
      • Reduces hearth harm taken by 30%
      • Reduces excessive harm of all explosives

Maps

  • Polish move to toughen and fix player collision issues with map environments
  • Overall polish pass on Destructibles right through all maps

UI/UX

  • "Seasonal Challenge" menu is now provide within the Challenges tab
  • Players will now not enjoy visible rank swapping between avid gamers in Private Matches
  • The Objective development bar will not clips into reticles
  • Unintended distortion of MVP photographs has been fixed
  • The steady post-game level-up animation when avid gamers reach Prestige 3 has been mounted
  • Store: menu navigation has improved when viewing and toggling between Bundles

ZOMBIES CONTENT UPDATE

In Zombies, vintage survival gameplay arrives in “Shi No Numa” this week with the new Void Objective for avid gamers who need to kill endless waves of zombies, watch the rounds go up, and grind weapon camos to their heart’s content material. Explore Von List’s Office, a in the past unavailable space that harbors narrative secrets and a mysterious new portal. Upgrade your Artifacts on the Tome of Rituals, equip 3 new Pack-a-Punch camos, build the Warmachine and Deathmachine at the Crafting Table, uncover new narrative intel, and more.

The Combat Shield additionally joins loadouts and the Mystery Box, and new weapon free up demanding situations for the Katana and Welgun SMG are coming to Zombies. Get the whole review of the whole thing incorporated on this week’s update over at the Treyarch blog.

Survival Gameplay

  • Void
    • Survival gameplay involves “Shi No Numa” in the Void, accessed from Von List’s Office in Stalingrad.
    • Rounds are advanced by defeating more and more tricky unending waves of zombies, slightly than via completing Objectives.
    • After completing Three rounds within the Void, players should select to Flee or Survive. Choosing Survive continues to spawn waves of zombies until gamers choose to flee, or if the game ends when all gamers go down.
    • Players earn 5,000 bonus Essence for each 3 rounds finished within the Void.
    • After surviving 12 rounds in the Void, players earn a reward that prevents Perks from losing below Tier II upon taking place for the remainder of the tournament.
    • The Pack-a-Punch device is available in “Shi No Numa” when in the Void.
    • Players can return to Stalingrad to upgrade their Perks, Covenants, and Artifacts after surviving Three rounds in the Void, and can go back to the Void at any time.

Locations

  • Von List’s Office
    • Explore this previously closed-off area of Stalingrad to discover new narrative intel and the portal to the Void.

New Feature

  • Tome of Rituals
    • Invest Sacrificial Hearts on the new Tome of Rituals to upgrade Artifacts as much as 4 tiers in-game.

Artifact Upgrades

  • Frost Blast
    • Tier I – Freezes standard and Special enemies for 3 seconds as soon as they've been in the Frost Blast zone for 0.Five 2nd.
    • Tier II – Increases the Frost Blast radius by way of 100%.
    • Tier III – Increases the quantity of fees from 1 to 3.
    • Tier IV – Frozen standard enemies are insta-killed when broken.
  • Energy Mine
    • Tier I – Stuns commonplace and Special enemies hit by way of Energy Mine for 3 seconds.
    • Tier II – Explodes three times in a row with a 0.Seventy five second prolong between explosions.
    • Tier III – Increases the number of charges from 1 to three.
    • Tier IV – Increases the explosion radius by way of 66%.
  • Aether Shroud
    • Tier I – Automatically reload guns when activated.
    • Tier II – Deal 500% bonus melee harm whilst active.
    • Tier III – Gain 50% transfer pace while active. Duration prolonged from Five seconds to eight seconds.
    • Tier IV – Increases the number of charges from 1 to two.
  • Ring of Fire
    • Tier I – Normal enemies within the ring take harm equal to 2% of their max HP each and every 2d.
    • Tier II – Players throughout the ring use ammo from inventory.
    • Tier III – Staying within the ring for up to 10 seconds increases the period from 15 seconds to twenty seconds.
    • Tier IV – Staying within the ring for up to 10 seconds increases your injury bonus from +50% to +75%.

Pack-a-Punch Camos

  • Three unique camos added to the Pack-a-Punch machine.
  • Weapon camo will now exchange in look with each and every Pack-a-Punch improve as much as Tier III.
  • Pre-Packed loot weapons will show Pack-a-Punch camos after being picked up from Sturmkreigers or the Mystery Box.

Weapons

  • Combat Shield
    • Now available in Zombies loadouts and the Mystery Box.
    • Mitigates a portion of harm from the path the participant is facing when raised. Cannot smash.
    • Protects the participant’s again from partial rear injury when stowed.

Weapon Unlock Challenges

  • New weapon unlock challenges added to Zombies for the Katana melee weapon and new Welgun SMG by means of Create-a-Class:
    • Katana: In Zombies, get Five fast kills with a Melee weapon throughout 50 other Portal Objectives.
    • Welgun: In Zombies, get Five rapid Critical Kills with an SMG right through 50 different Portal Objectives.

Support Weapons

  • Warmachine and Deathmachine now available in the Support tab on the Crafting Table.

Vanguard Zombies Season 1 Reloaded Patch Notes

While multiplayer will obtain a large number of updates, Treyarch has unveiled lots of changes arriving to Vanguard Zombies. Additions include a Survival mode involving Shi No Numa as the developer lays the basis for the first Easter Egg quest expected to start out in Season 2.

That's everything there's to learn about Vanguard's Season 1 Reloaded patch notes. For more Vanguard intel, check out how to unlock the Isabella Operator and how to unlock the Welgun SMG.

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